Hyper Rush Character Style exploration
Anne Mei (wink wink nudge nudge) - Handling Class archetype, their orb ball would feature better handling stats and boosts

Anne Mei (wink wink nudge nudge) - Handling Class archetype, their orb ball would feature better handling stats and boosts

Muscles - Strength Class archetype, their orb ball would feature better power stats and boosts

Muscles - Strength Class archetype, their orb ball would feature better power stats and boosts

Explored a companion orb that could transform rather than just a bot.

Explored a companion orb that could transform rather than just a bot.

Hyper Rush Character Style exploration

Early last year I got to work on some concept art for a game called Hyper Rush, being developed by Mighty Kingdom.
The game went through a few iterations and for one of them I was tasked with exploring what different proportions could look like for the game characters. Given the game was about racing and players would mostly see the racing orbs, I decided to go with a more simplistic style. The idea was to also try to design a limited amount of characters around specific archetypes.

More artwork